Type what to draw · Enter to send · Esc to cancel
A shared sketchbook. Walk around, then type what you want and it gets drawn.
Next: what it starts with, who can join, the art style and the rules.
Year of birth We ask everyone this once.
Year of birth: · change
We ask everyone this once.
Drag to turn it.
· Undo
For the hinges you make next.
? one way · ? back
0° is where it is when the motor goes on; the first key turns it toward the second number (up, for a lid). Let go and it holds where it is.
✓
Thanks for telling us. A moderator will look at it.
This closes by itself in a few seconds, or click anywhere.
Wheels need no keys: sit in a seat on what they are on, then W and S drive and A and D steer (the front ones steer by themselves).
? forward · ? back
Your other wheels' keys may be used again: one key drives them all.
Ready to go as it is. You can change any of this later in World settings.
What the world has in it to begin with. A template comes with its own settings (art style, physics…), which you can still change below.
Family: drawings stay fit for children (no drugs, no real attacks or tragedies, no swearing on signs). Mature: anything goes, apart from what no world allows; only players 16 and older can find and join it.
How everything is drawn, for everyone here.
Shots and abilities can freeze, float, push or shrink other players.
The longest any effect on a player lasts.
Rockets and bombs blow things apart. Off, they just puff.
How far one explosion (or fire breath) reaches.
Things fall, tumble and can be thrown with the physics gun.
How often each player can ask for a new drawing.
Health: 100 each, drop at 0 and come back at the start; creatures can be defeated, and ones that attack hurt players. PvP: players hurt each other (needs Health).
Family: drawings stay fit for children. Mature: anything goes, for players 16 and older only.
Shots and abilities can freeze, float, push or shrink other players. Shields and held shields block them.
Things fall, tumble and can be thrown with the physics gun (C or the mouse wheel). Off, everything stays where it is put.
The physics gun may move other players’ things and the scenery. Off, only your own.
Off unless the host turns it on.
Everyone has 100 health, shown on screen. At 0 you drop, and come back at the start 3 s later with what you had. Creatures can be defeated, and ones that attack hurt players.
Players’ shots, blasts and swings hurt each other. Needs Health.
How much every hit hurts.
Sandbox: build whatever you like.
The world is saved first. Everyone gets a plot in a ring, builds to the theme, then you all tour the plots and rate them.
Enemies come in waves from purple markers round you: walkers, then runners, a boss every fifth wave, tougher each time. 20 s to build and draw between waves. Ends when everyone is down at once. Health is turned on for it.
Props describe a disguise in the drawing box, hiding or hunting; they stay as they are while it is drawn.
How hunters notice a taunt they can’t see: its sound, and a glow on the side of the screen it came from (left, right or behind). Off: only the puff over the prop.
Props disguise themselves as things and hide; hunters look for them with a tagger. About a third hunt, and the teams swap each round. Works with 2 players; best with 4 or more. The world is saved first and put back after; nothing in it can be changed meanwhile. Health is turned on for it.
Best in a Prop Hunt map: start a world from one under Start with.